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AI Insights · Timothy · September 2021

Top 5 Chibi Games in Uruguay Q3 2021: Unified Platform Performance

Discover the performance trends of the top 5 Chibi games in Uruguay for Q3 2021, including insights on downloads, revenue, and active users.

Top 5 Chibi Games in Uruguay Q3 2021: Unified Platform Performance

In Q3 2021, the top 5 Chibi games on a unified platform in Uruguay showcased varying performance across downloads, revenue, and active users. Here’s a closer look at how these games fared over the quarter, based on data from Sensor Tower.

Pou by Zakeh Limited saw an overall decline in weekly downloads, starting at 2.8K in late June and ending at approximately 2K by the end of September. Despite this, the game maintained a fairly stable weekly revenue, peaking at around $85 in late June and stabilizing around $50 by the end of the quarter. Active users fluctuated but remained robust, starting at 95.6K and slightly dropping to 90.3K by the end of September.

Fluvsies Pocket World from TutoTOONS experienced a significant drop in weekly downloads after an initial peak. Downloads started strong at 1.4K in early July, peaking at 4.5K mid-month, and then declined steadily to around 474 by the end of September. Active users followed a similar trend, starting at 1.4K and peaking at 4.6K mid-July before decreasing to 1.3K by the end of the quarter.

Fluvsies - A Fluff to Luv, also by TutoTOONS, had a relatively stable download trend, beginning at 719 and peaking at 1.4K in early September before ending the quarter at 841. Active users for the game showed a gradual increase, starting at 7.4K and peaking at 9.2K in early September, before stabilizing at around 7.3K by the end of September.

Moy 7 The Virtual Pet Game by Frojo Apps maintained a steady download rate throughout the quarter, starting at 960 and ending at 768. Active users also remained relatively stable, starting at 5.2K and ending at approximately 4K by the end of September.

Om Nom: Run from ZeptoLab UK Limited experienced a decline in weekly downloads, starting at 1.1K in late June and dropping to 117 by the end of September. Active users followed a similar trend, beginning at 2.5K and decreasing to 711 by the end of the quarter. Revenue for the game showed a few spikes, notably peaking at $33 in mid-July.

These insights are derived from Sensor Tower data. For more detailed analytics and further insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: September 2021